Do you like the old-school tower defense games? If so, you’ll love Tower Merge Simulator, the newest and best tower defense game where you control a castle from the Middle Ages.
Tower Merge Simulator lets you build and fight your way to the top of the leaderboard. It has an easy-to-use interface and real-time strategy gameplay. You’ll need to be smart and quick on your feet to build and improve strong towers, combine them to make even stronger ones, and protect your castle from waves of enemies.
With the Tower Merge Simulator script, you can get special pets with their own special skills that make the game more fun and challenging.
READ: Piece Adventures Simulator Script
About The Game
In this game, you must assemble towers of different sizes and heights to make one tall tower.
Tower Merge Simulator also has a wide range of levels, difficulty settings, and special bonuses, so playing repeatedly is challenging and fun. So, pick up your sword and shield and join the battle: your kingdom is waiting.
You must be smart and plan ahead to get the most out of tower merging. As you finish each level, you’ll get new rewards and achievements to help you progress in the game.
With the tower merge simulator script, you can change how you play by adding special pets that help you build towers differently. It’s easy to get these pets. Enter the code and choose the pet you want to add to your game.
READ: Muscle Throw Script
Tower Merge Simulator Scripts
Script
loadstring(game:HttpGet("https://raw.githubusercontent.com/ToraIsMe2/ToraIsMe2/main/0towermerge", true))()
Auto Click and Auto Merge
--// Services \\-- local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Workspace = game:GetService("Workspace") --// Variables \\-- local Player = Players.LocalPlayer local RemoteFunction = ReplicatedStorage:WaitForChild("Assets"):WaitForChild("Events"):WaitForChild("RemoteFunction") local RemoteEvent = ReplicatedStorage.Assets.Events:WaitForChild("RemoteEvent") local Obby_Finish = Workspace:WaitForChild("ObbyFinish") --// Get Plot \\-- local Plot = nil for _, A_1 in next, Workspace:WaitForChild("Plots"):GetChildren() do if A_1:GetAttribute("owner") == Player.Name then Plot = A_1 break end end if Plot == nil then warn(":(") return end --// Auto-Click & Obby Finish \\-- task.spawn(function() while task.wait() do RemoteEvent:FireServer("click") local Primary = Player.Character and Player.Character.PrimaryPart if Primary then firetouchinterest(Primary, Obby_Finish, 0) firetouchinterest(Primary, Obby_Finish, 1) end end end) --// Auto-Merge\\-- local Spaces = Plot:WaitForChild("Spaces") while task.wait() do for _, A_1 in next, Spaces:GetChildren() do local Tower_1 = A_1:FindFirstChildOfClass("Model") if Tower_1 then local Level = Tower_1:GetAttribute("tower") for _, A_2 in next, Spaces:GetChildren() do local Tower_2 = A_2:FindFirstChildOfClass("Model") if Tower_2 and Tower_2 ~= Tower_1 and Tower_2:GetAttribute("tower") == Level then RemoteFunction:InvokeServer("combine tower", Tower_1, Tower_2) break end end end end end